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Banger

Nice! Btw, how do I mute it?

btw pico-8 now supports #include main.lua; see https://www.lexaloffle.com/bbs/?tid=33883

the sprite-merging (and especially the custom palette stuff) seems like it would be very useful – I’ll have to try this tool out sometime!

Is there a possibility to have this for Linux?

Windows version runs on wine, but it doesn't recognize the linux path for the carts

UwU

keen said on twitter that the mac app contains the love file that can be run with löve2d

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This looks amazing! I'm not quite clear on how the custom palette works, though - could you add some documentation for how to use it? I'm also not clear on how to do map work with this...

Can’t run it in macOS Mojave 10.14.6 (Early 2015). :(

Sounds like an amazing tool, thought.

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Unfortunately OSX gatekeeper causes lots of problems distributing free software. If you have the gatekeeper turned off and do the right click > open thing and still have issues, then I'm not sure whats wrong. You could try downloading the love2d app from https://love2d.org/, then grab the .love file from picosync.app/Contents/Resources/picosync.love and drag and drop it onto the love2d app.

https://love2d.org/wiki/Getting_Started

Hey Keen, thank you for the reply!

I just tested it again, downloading the latest version, and I can confirm it works now! For anyone that had any problems, I’m on macOS Catalina 10.15.6 now, same computer.

Gonna use it in my next Pico 8 project!

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Very useful tool, I'm new to PICO-8 and this is exactly what I was looking for


Edit: It says "Compiler.lua:52: attempt to index local 'section' (a nil value)" inside Picosync whenever I save my project

Edit: Nice, thanks!

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I just pushed a new version that probably fixes this. Also another related issue.